Growing up, video game play was taboo, and my parents drilled into my head that they were a complete waste of time. Of course, that didn't stop me, because I knew I was the Mario who could save the Princess. As it turns out, businesses that are hiring young employees like to see some time in front of the screen with thumbs twitching. They consider it an asset when as applicant spends about 30 minutes a day playing video games, because video game players are used to failing.
It is not that businesses want their employees to fail; it is that they know they will. Everyone does, from time to time. The question is not whether they will fail, but how they will react when they do. More often than not, a person who plays video games is used to seeing the big, red GAME OVER sign on the screen. When they do, they simply start over and try a different tactic. There is no crying, no complaining that it isn't fair, just reset and try again.
While we don't often get Nintendo-charged chances to immediately reboot and start again, we always have a choice about how we react to failure. We can get upset and kick and scream at our misfortune, or we can dust off, get up, and try a new tactic, hopefully having learned from our failure.
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